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- Tomasz Marek Sadzik
- ECON 106GL
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- Participation Matters
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Grade distributions are collected using data from the UCLA Registrar’s Office.
Grade distributions are collected using data from the UCLA Registrar’s Office.
Grade distributions are collected using data from the UCLA Registrar’s Office.
Grade distributions are collected using data from the UCLA Registrar’s Office.
Grade distributions are collected using data from the UCLA Registrar’s Office.
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The lab portion of Econ 106G was a lot of fun! There was lab lecture with Professor Sadzik, which was an optional session where he discussed experiments and applications of game theory concepts from regular lectures, and the lab section run by the TAs. Our grade depended on a group project, which was a presentation about any concept in game theory, and participation in the lab section. In the beginning of the quarter our TA ran experiments and everyone participated in them, which was a lot of fun. At the end of the class we would discuss the outcomes. Later in the quarter, we spent lab sections working on our group projects with help from the TA. My group chose to run an experiment in lab section, which went well but there was very little time for everyone to run their experiments. We presented our projects at the Econ in Action conference at the end of the quarter, and grading was very lenient; everyone who put in effort received As. This lab was a great complement to the game theory class!
There are two parts of this lab. Lab lecture and the group project. The lab lecture is Sadzik talking about applications to what you learned in class. I enjoyed this part because it supplemented what we were learning very well.
The main part of the lab is a group project called "Econ in Action" which is essentially creating a game using your knowledge in game theory and explaining the theory and your findings behind the game, which is 100% of your grade.
It was an easy A to say the least and as long as you're proactive with you project, it isn't much work at all. The TAs are there to help guide you to make sure that your reasoning is not flawed either. Your grade is ultimately determined by the Alumni that you are presenting to but they are super kind and grade easily.
The lab portion of Econ 106G was a lot of fun! There was lab lecture with Professor Sadzik, which was an optional session where he discussed experiments and applications of game theory concepts from regular lectures, and the lab section run by the TAs. Our grade depended on a group project, which was a presentation about any concept in game theory, and participation in the lab section. In the beginning of the quarter our TA ran experiments and everyone participated in them, which was a lot of fun. At the end of the class we would discuss the outcomes. Later in the quarter, we spent lab sections working on our group projects with help from the TA. My group chose to run an experiment in lab section, which went well but there was very little time for everyone to run their experiments. We presented our projects at the Econ in Action conference at the end of the quarter, and grading was very lenient; everyone who put in effort received As. This lab was a great complement to the game theory class!
There are two parts of this lab. Lab lecture and the group project. The lab lecture is Sadzik talking about applications to what you learned in class. I enjoyed this part because it supplemented what we were learning very well.
The main part of the lab is a group project called "Econ in Action" which is essentially creating a game using your knowledge in game theory and explaining the theory and your findings behind the game, which is 100% of your grade.
It was an easy A to say the least and as long as you're proactive with you project, it isn't much work at all. The TAs are there to help guide you to make sure that your reasoning is not flawed either. Your grade is ultimately determined by the Alumni that you are presenting to but they are super kind and grade easily.
Based on 2 Users
TOP TAGS
- Participation Matters (1)
- Has Group Projects (2)